Mar 20, 2006, 01:49 PM // 13:49
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#101
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Frost Gate Guardian
Join Date: Nov 2005
Guild: Saints Or Sinners [SOS]
Profession: N/W
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Not sure on the stone shield, how would you stop it once you've cast it, do you wait for your energy to run out? Would have to be good at communicating with who you cast it on to let them know when you are taking it off so they can prepare, I would have thought?
Mesmer:
Me, Myself and I
Illusion
25energy, 2 sec cast, 60 sec recharge
When cast, 1-4 versions of the caster are created each capable of attacking but not casting. Their attack will be based upon the caster minus 33% i.e. a caster normally dealing 11-22 would create illusions that can deal 7-15 damage each.
The number of versions are based on skill points added to illusion.
Necro:
Raise the Dead
death
Similar to mass minions but a new minion
35 energy, 10 sec cast, 60 recharge
All corpse bodies are resurected as skeletons and take on the attributes of their original use i.e a warrior is resurected as a warrior and a mesmer is resurected as a mesmer etc... A boss character will only get brought back as it's base level and not with the boss skillset.
For each resurected skeleton, you lose 5% of your max HP if they are killed in action.
Ashes to ashes
Death
10 energy, 2 sec cast, 20 sec recharge
Uses the ashes of fallen undead foes. Raises 2-6 beetles that seek out the nearest foe. When they find a foe they will explode when in range. Explosion causes 5-7 poison damage over # seconds. (2-6, 5-7 and # will depend on death skill level)
Nemesis
Not thought too much about what exactly to put in this but thought it may be usefull for a skill that targets monks specifically or creatures that use items like unholy wrath etc.. A necro has armour that penalises against holy damage, so I thought that having a spell like nemesis would help to balance it out a little more. The idea was that it would take a % of damage off and add that to the damage you give back. i.e a monk that normally hits you for 40 damage would now have lets say 20% of that blocked, therefore you only take 32 damage, but you normally hit the monk with 40 damage too, but you now hit with 48 damage??
Other than that I'm stuck for ideas
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Mar 20, 2006, 02:24 PM // 14:24
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#102
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Pre-Searing Cadet
Join Date: Feb 2006
Location: Wank-Sample
Guild: Aristocracy of Cantha
Profession: N/Me
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Quote:
Originally Posted by sabretalon
Necro:
Raise the Dead
death
Similar to mass minions but a new minion
35 energy, 10 sec cast, 60 recharge
All corpse bodies are resurected as skeletons and take on the attributes of their original use i.e a warrior is resurected as a warrior and a mesmer is resurected as a mesmer etc... A boss character will only get brought back as it's base level and not with the boss skillset.
For each resurected skeleton, you lose 5% of your max HP if they are killed in action.
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Heh... Pretty cool idea, but I am sure it would be a nightmare for programmers to make. Just imagine a ton of mini-henchies running around . Now it is my turn for a skill.
Necro-
Spirit Well {E}
Attribute: Soul Reaping (You read right. Soul reaping)
15e/2s/25s
For 30-45 sec, (sorry, I don't really know what normal well times are) all allies in the area gain 5 energy when ever an enemy dies, +1 health regen, and 2 hits of adrenaline.
I REALLY want to start seeing some soul reaping skills. Necros kinda got jipped. I mean, monks have devine favor skills... ~]|LT|[~
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Mar 20, 2006, 06:00 PM // 18:00
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#103
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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Monk Shout:
''What the Hell Are You Doing?!''
Attribute: Despair
All W/Mo's who overextend, charge across the lava in that kill count RA map, die within the first ten seconds , shout an unintelligeble insult, then ragequit are given a slap on the wrist and sent to sit in a corner to think about what they've done.
Last edited by The Real Roy Keane; Mar 20, 2006 at 06:03 PM // 18:03..
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Mar 20, 2006, 06:23 PM // 18:23
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#104
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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Mesmer:
Cost of Power
Inspiration Magic
Hex Spell
E: 15
C: 1 sec.
R: 30 sec.
Description: For 20 seconds, whenever target foes casts a spell, you steal 3-7 energy from them. If target foe has enough energy to cast a spell but not pay the cost, that spell is interupted and Cost of Power ends.
Elementalist:
Lava Bomb [E]
Fire Magic
Spell
E: 25
C: 2 seconds
R: 20 seconds
Description: Teleport to target foe's location and set off a Laval Bomb. Lava Bomb strikes for 40-110 damage to all nearby foes, and sets them on fire for 1-3 seconds. Foes are then crippled for 5-15 seconds.
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Mar 20, 2006, 07:44 PM // 19:44
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#105
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Quote:
Originally Posted by The Real Roy Keane
Monk Shout:
''What the Hell Are You Doing?!''
Attribute: Despair
All W/Mo's who overextend, charge across the lava in that kill count RA map, die within the first ten seconds , shout an unintelligeble insult, then ragequit are given a slap on the wrist and sent to sit in a corner to think about what they've done.
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It actually give me a idea for a spell
Mesmer:
Single Path
Hex Spell
E: 15
C: 2 sec.
R: 30 sec.
Description: For 4...8 seconds, disable target's use of its 2ndary profession's skill.
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Mar 20, 2006, 08:07 PM // 20:07
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#106
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Frost Gate Guardian
Join Date: Jan 2006
Guild: NBK
Profession: R/Mo
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Rest (Energy Storage) 1 energy regen 5 energy 30 second recharge
Enchantment
While you maintain this enchantment you can not gain any energy, but exhaustion is recovered 4 times as fast, Rest ends if you cast a spell.
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Mar 23, 2006, 01:45 AM // 01:45
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#107
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Pre-Searing Cadet
Join Date: Jan 2006
Profession: W/Mo
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I think thats pretty good but Eles cant have maintained enchants, mabye an increased E cost or recharge would be good and should be ends if u cast an Offensive Spell not glyphs or wards or such,
My Turn,
Warrior Shout
Disorganize
Energy: 10
Cast Time: Instant
Recharge: 120 secs
For 2-12 seconds All foes in the area become hostile to everyone. And u become crippled and Weaknessed for 20 seconds.
(basically all enemies become hostile to each other)
S
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Mar 23, 2006, 05:26 AM // 05:26
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#108
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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Necromancer:
Chained Sacrifice:
Blood Magic
Elite Hex
Energy: 15
Cast: 2
Recharge: 45
For 20 seconds you can not recieve healing. Every time you sacrifice health, target foe loses health up to half of that ammount.
Ranger:
Piercing Shot
Marksmanship
Bow Attack
Energy: 10
Cast: 1/4
Recharge: 30 seconds.
This attack strikes for +14-30 damage. This shot has 30% armor penetration if target foe was under an enchantment.
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Mar 23, 2006, 07:01 AM // 07:01
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#109
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Necromancer Hex
Untreated Infection
Curses
Energy Cost: 15
Casting Time: 2 seconds
Recharge Time: 30 seconds
For 60 seconds, the next time target foe experiences Bleeding, they also become Crippled for 3...8 seconds and Diseased for 10...22 seconds.
Necromancer Enchantment
Master of Puppets (yes! another tribute to Metallica!)
Death Magic
Energy Cost: 10
Casting Time: 1
Recharge Time: 20
Sacrifice 10% Max Health. For 5...12 seconds, all undead allies attack 33% faster and gain +20 armor, while you suffer energy degeneration of -3...-1.
Necromancer Enchantment
Gift of Grenth {E}
Death Magic
Energy Cost: 25
Casting Time: 3
Recharge Time: 5
Target dead ally is resurrected with 100% Health and Energy, but suffer gradually increasing health degeneration equal to that of undead allies. When this enchantment ends, target ally dies with no extra Death Penalty. While this enchantment is maintained, target ally is considered to be an undead ally.
PS I love my minions!
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Mar 27, 2006, 05:46 AM // 05:46
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#110
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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I wonder if any of these previous spells way back in page 1 got created? lol I doubt it but that would be kewl.
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Mar 27, 2006, 07:40 PM // 19:40
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#111
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Noob Scare
Warrior/No Attribute
4 hits of Adrenaline
If you are wearing a Pumpkin Head, you daze target foe and that foe suffers a health degeneration of -10.
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Mar 29, 2006, 08:17 PM // 20:17
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#112
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Cmon, anyone? Not a good spell???
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Mar 29, 2006, 08:52 PM // 20:52
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#113
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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Warrior:
The Final Try
5 Energy
For 10 seconds you attack 33% faster, run 33% faster and you can't die. After 10 seconds, you die.
Mesmer:
Confusing Blast
10 Energy, 2 seconds recharge, 1/4 second casting time
Target foes skills are disabled for 2 seconds.
Necromancer:
The Last Hope
5 Energy, 60 seconds recharge, 1 second casting time
Death Magic
Sacrifice all your Health. You become a Minion equal to your current level. This Minion dies after 10...25 seconds. After dying, you cannot be ressurected for 1 minute.
Ranger:
Summon Cheetah
Beast Mastery
10 Energy, 100 seconds skill recharge, 2 seconds casting time
Summon a Cheetah and look through his eyes for 20...70 seconds (unless you abbandon him by hand earlier, or if the Cheetah dies). This Cheetah runs 250% faster then normal.
Summon Owl
Beast Mastery
10 Energy, 100 seconds skill recharge, 2 seconds casting time
Summon an Owl and look through his eyes for 15...45 seconds (unless you abbandon him by hand earlier, or if the Owl has cast 1...3 Spells). This Owl has the spell "Dazing Screech", Dazing target foe for 3 seconds.
Monk:
The Expensive Gift
10 Energy, no recharge, 3/4 seconds casting time
Healing Prayers
For 4...10 seconds target other ally can't be the target of spells and all damage is reduced to 0. All your skills are disabled for 10 seconds.
Last edited by Maxiemonster; Mar 29, 2006 at 08:57 PM // 20:57..
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Mar 30, 2006, 01:07 AM // 01:07
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#114
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Lion's Arch Merchant
Join Date: Jul 2005
Location: England
Guild: SeS
Profession: Me/Mo
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Sometimes I just want to shut warriors up .
Necromancer skills (curses)
'Corrupt tongue' 10 energy, 30 sec recharge time
Sacrifice 17% maximum health. For 4 to 20 seconds if target foe uses a shout that foe takes 15 to 90 damage.
'Corrupt tongues' 15 energy, 30 sec recharge time
Sacrifice 33% maximum health. For 4 to 20 seconds if target foe uses a shout that foe and adjacent foes take 16 to 95 damage and become poisoned for up to (5 to) 10 seconds.
Mesmer skills (domination)
'subdue cry' 10 energy
For 8 to 21 seconds target foe's cannot use shout's. 30 second recharge time
'Subdue cries' 10 energy
For 8 to 21 seconds target foe and adjacent foes cannot use shout's. 30 second recharge time
Last edited by Dave83; Mar 30, 2006 at 01:11 AM // 01:11..
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Mar 30, 2006, 03:54 AM // 03:54
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#115
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Ascalonian Squire
Join Date: Jun 2005
Guild: Legion of Valhalla
Profession: Me/N
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They are all good, but I think Corrupt tongues may be a bit too overpowered. The mesmer skills look similar to the skill "Ignorance", and I think as long as the recharge time isn't too long then it should be fine. Preventing so many people from using shouts outright may be too overpowered, though.
Now let me take a shot at this.
"Take Aim!"
Shout
Attribute Tactics
10 Energy
30 Second Recharge
For 5..12..15 seconds, allied preparations take half as long to activate and arrows travel 50% more quickly. All other shouts are disabled for 3 seconds.
"Fire!"
Shout
Attribute Tactics
5 Energy
30 second recharge
For 5-7-10 seconds, all arrows fired by allies deal +1..6..8 extra fire damage. All other shouts are disabled for 3 seconds.
Impotence {E}
Domination Magic hex
10 Energy
45 second recharge
For 4..8..10 seconds, all attribute points on target foe are set to 0.
Recklessness
Illusion magic hex
10 energy
25 second recharge time
For 10..15..20 seconds, every time target foe attacks, all nearby enemies take 5..11..16 chaos damage.
"Bow Down! {E}
Domination magic shout (weird, I know)
10 energy
30 second recharge time.
If target touched foe has more than 4 hexes on them and is not attacking, they are knocked down for 1..3..5 seconds and you steal 4..6..8 energy. (Your character makes the shout as soon as the touch is successful)
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Mar 30, 2006, 09:05 AM // 09:05
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#116
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Krytan Explorer
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Monk skill
aspirine (unlinked)
5/0.25/10
Remove migraine and malaise, if you use this skill more then 3 times, you are diaseased for 15 secs.
Necro skill
Blood return (Elite) (death magic)
25/5/15
Create a spirit, for 5-15 secs, your minions don't suffer health degeneration but all allies in his range suffer -1 energy regeneration.
Last edited by suiraCLAW; Mar 30, 2006 at 09:08 AM // 09:08..
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Mar 30, 2006, 11:50 AM // 11:50
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#117
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Lion's Arch Merchant
Join Date: Jul 2005
Location: England
Guild: SeS
Profession: Me/Mo
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Quote:
Originally Posted by Albas
They are all good, but I think Corrupt tongues may be a bit too overpowered. The mesmer skills look similar to the skill "Ignorance", and I think as long as the recharge time isn't too long then it should be fine. Preventing so many people from using shouts outright may be too overpowered, though.
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Yeah but so is IWAY . Well spotted I got the idea from ignorance ^^
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Mar 30, 2006, 02:22 PM // 14:22
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#118
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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Mesmer:
Flip Out
Domination Magic
10 Energy, 45 seconds recharge, 1 second casting time
For 10 seconds, target foe's screen is flipped upside down.
Memory Loss
Domination Magic
10 Energy, 45 seconds recharge, 1 second casting time
The skills of target foe are randomly changed within the skill bar.
Mind Control
Domination Magic
15 Energy, 120 seconds recharge, 1 second casting time
Sacrifice all your Health. For 10...25 seconds, you control target foe. After dying, you cannot be ressurected for 1 minute.
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Mar 30, 2006, 04:43 PM // 16:43
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#119
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Lion's Arch Merchant
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"For mother russia!" (aka "For the motherland!")
Elite Shout
Tactics
15 Energy 60sec. Recharge
For 5-20sec. you and allies in the area move 25% faster, gain 20-80 life, and deal +3-10 damage in melee. All skills cost double as much energy and adrenaline.
Last edited by Dj Tano; Mar 30, 2006 at 04:49 PM // 16:49..
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Mar 30, 2006, 04:55 PM // 16:55
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#120
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Lion's Arch Merchant
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"Die!"
Shout
Tactics
10 Adrenaline 30sec. Recharge
Loose all energy. For every energy point lost your next attack deals +50-100 damage, and your armor is lowered by 50% for 5-15sec..
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